iPad Software Development

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Archive for the month “February, 2013”

iPad Mini Application Development—Design Considerations Part 3

iPad Mini came as a surprise and against the Apple’s habit whatever that may be but the device is very intuitive, cloying and handy. Apropos the previous versions it has smaller resolution but powerful processor and new features that made it more functional and usable but at an iPad Mini application development team’s point of views it has altogether different perspectives for designing whether it may be graphics, UIs or UX its size affects them a lot. As it is handy and have more degree of mobility it nearly changes the user behaviors and user experiences.

In previous version we set landscape mode as default and users can use it with ease but in iPad Mini application development we have to set portrait mode default because here users will use only one hand as device won’t seat on the stand in most of the cases. Here we should be careful to avoid the landscape view for important functions and allow all functions in portrait view. If we think that smartphone apps or iPhone apps will be used in iPad Mini application development then we are making mistakes as it will deteriorate the user experiences and same is true for the previous versions of the app moreover, previous version apps won’t support new features and functionalities so they would be cumbersome to use.

Our general conception is that iPad Mini would be used with a single person but it is not true in all cases like if create a restaurant menu on Mini that definitely used on shared bases by the customers seated around the single table as well as in case of customer surveys many would be at the tablet at a time. Therefore, development directions should be multi-users. With freedom and mobility use scenario would be increased like during car driving, moving on the road, etc. so your UX designing should be reflect them.

 

iPad App Developer—Icon Sets

Basically icons are the set of highly condense pictogram without letter and mostly used for the navigation as well as branding purposes. In iPad majority of iPad app developers rely on the icons to give instant links to the other screens without struggling with navigation menus. At one hand creating icons are quite challenging task for a designer because she has to convey perfect representation of the message in compact and comprehensive ways without losing uniqueness. Therefore, iPad app developer is always in search of good quality icon sets for multiple usage in her development.

At twg.ca you can get free iPad toolbar icons for personal and commercial use, here you will find most common toolbar icons in the desired format to use in iPad app development directly or can customized as per your needs. Another source is glyphish.com which offeres nearly 200 various icons and among them most are free and rest are premium. This icon set is perfect for iPad app developer and consists of icons for toolbars, menus and many more. You can scale these icons as per your needs.

Appbits.com has created a medium number of icon set for both non-comercial and commercial usage. They have create this set with care so it beautifully works in normal resolutions as well as in zoom and retina display. Here you will find some arrows, e-commerce icons, some character icons, movie screen icons and flames like varieties.

Denzinerfolio.com is offering a set of vector icons, as you know that vector graphics is better than raster one in many aspects and in many use cases as it is depend on the math not pixels so it can be scaled at any extent. This set is consists of all sort of icons ranging from toolbars, menus and other usage.

 

iPad Game Development—Reasons Behind Failure Part 1

iPad is considered as a game friendly device so it tempting many iPad game development companies to invest in. unfortunately the success rate for iPad game development is somewhat lower than expected and there are many reasons behind this so in this post we will some of the reasons in brief.

Most of the companies are thinking that iPad is nothing but a giant iPhone but this concept is away from the truth because we you observe that how users use the iPhone and iPad you will find that both are different in size so user behaviors are changing accordingly. Users hold iPhone in the palm and operate with thumb or finger gestures and sometime nestled in two hands and operate with two thumbs. This sort of gestures are not possible with iPad. With iPad you can use more than one fingers or two hand for variety of gestures like multi-finger drags, swipes, pinch, etc. fast flipping with two hands is possible in case of accelerometer sensitive games.

Another thing is the during  iPad game development developers prepare content and scene for the iPad first and scale them for the iPhone but here they are making big mistakes as you have seen above that user behaviors are altogether different for two devices so gaming experiences so the best way is to create iPad games exclusively for iPad and iPhone games exclusively for iPhone so don’t port the just scaling.

Same the way frame rates for iPad games are different than that of iPhone because iPad has high resolution and more processing power so if you go with low frame rates like lower than 60 per second than user experiences will disrupt while in case of higher frame rate is not advisable.

 

iPad App Development—Understanding Apps Part 2

In part 1, we have get some ideas about the web apps that we create during iPad app development and we understood the some main differences between native apps and web apps so now keeping track in this part we will some more about the web apps.

Web apps are based on the browsers so it is true that they are working in the same fashion as a website so it will load the all short of content from the web or from the internal memories as a website is doing. Therefore, you will have all pros and cons of the website in iPad app development. You can device your web apps to load content in the normal cache as well as in the specific cache provided by HTML5 which can save content upto 25 MB. You can prefetch the content and can improve the performance of the app.

You would have greater advantages in iPad app development that you need not to store your content on the device so you can go to any scale of the applications in terms of the size, memory and complexities as your local resources are not loaded at all and your web app will load everything from the cloud or server. Thus you have free hand to use images of good resolutions to cope with the demand of retina display experiences. Further you can use unlimited scripting data like in CSS you do would be located on the server and your app will retrieve as per needs. You can freely use multimedia content particularly videos in your web app and get an edge over the native apps.

 

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